@startuml
sprite $gavel [48x48/16] {
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}


!define FA_GAVEL(_alias) ENTITY(rectangle,black,gavel,_alias,FA GAVEL)
!define FA_GAVEL(_alias, _label) ENTITY(rectangle,black,gavel,_label, _alias,FA GAVEL)
!define FA_GAVEL(_alias, _label, _shape) ENTITY(_shape,black,gavel,_label, _alias,FA GAVEL)
!define FA_GAVEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,gavel,_label, _alias,FA GAVEL)
skinparam folderBackgroundColor<<FA GAVEL>> White
@enduml